A Stable Platformer
A play tester (you) is hired to go over the basics of a game that this developer (me) has been working on to make sure everything is running smoothly. Of course as long as you don't touch anything while their fixing it that is...
Controls:
[A][D] - Move
[W] or [SPACEBAR] - Jump
[S] Use Door
[R] Restart Level
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | James "Kanto" Burton |
| Genre | Platformer, Puzzle |
| Made with | GameMaker |
| Tags | 2D, Fantasy, GameMaker, glitch, Medieval, Puzzle-Platformer, Singleplayer, Voice Acting |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
Download
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AztecGameLabSummerGameJam2024.zip 20 MB

Comments
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how do i break everything
I know I haven't fixed the Spike glitch room since most players just breeze by it, but there you need to wait for the dev to finish talking after you touch a spike to trigger their glitch state, which gives you a key component to breaking the game. Try experimenting with it ;P (Ask again if you get stuck after this puzzle piece)
i literally sat in the spikes
The spike room level is where you trigger the glitch state, objects will have a glitch state when they have the glitch pixels on them. I should go back and try to fix some of the glitches not glitching properly huh? ๐
Hehe, nice idea. Do have some remarks:
Hard to tell what's an intentional bug and what's a genuine bug. Like, I'm at the end of the level now, the audio clip "I eventually came back to the original, sort of" is playing over and over on a loop, and I'm unable to jump high enough to reach the (second) end-of-level door.
Oh thank you so much for bringing that up! I forgot to test that area with the door glitch active ๐ Thankfully I read this before uploading a last minute patch so I could patch that as well (I'm not exactly sure why that would be playing on loop ๐ค)