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(+1)

Maybe you should've checked what would happen if you takeout a stored person while your hands are full, because it causes a crash.

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ERROR in

action number 1

of Draw Event

for object obj_Item:

Trying to draw non-existing sprite.

at gml_Object_obj_Item_Draw_0

############################################################################################

gml_Object_obj_Item_Draw_0 (line -1)

I guess I could also mention that `grapple` targets the closest person to you, and instead, it should check if that person is in your hands or inventory, which would prevent that person from being duplicated. This also partially has to do with that "known bug."

You can also give a person themselves, and you can even give a person a different person, but it's really difficult, due to the same targeting bug. In fact, this targeting bug is an issue with basically anything you can do that can target a specific person (unlike spells, where projectiles are used instead). I only mentioned those two, because it's not like `plant pump their` is a problem when targeting people who are in your hands!

Also, there is this other bug with people where they can't seem to reach their destination, also causing them to move erratically when "standing still" or moving along an axis. This may be caused by them moving diagonally, and offsetting their position by a really small amount so that they can't get to the exact position they are trying to get to. This also causes them to not choose a new destination after they seemingly reach it, but missing by just a tiny amount. A simple solution to this could just be to move them to their destination's axis when close enough (like the amount they move in a single frame). This one has been present before the Nov 18th patch.

That's likely all I have to say about bugs and crashes for November. I can also try to clear up anything confusing in a reply.

Maaan, NPCs are just giving out bugs left and right. I thought my code patched the erratic movement behavior before but I guess not :/ I'll need to do more patch work. When it comes to this game there is a LOT of actions and mechanics playing with each other that makes it a lil hard to keep track of all possible combos (especially during a jam). I thank you for finding and reporting these bugs to me since they can fly under the radar. I'll also have to double check if the same scenario causes a crash even if it's with a normal item (could be because of how I fixed it maybe oops ๐Ÿ˜…) Again, I thank you for telling me so I can fix it ๐Ÿ‘

(+1)

`deflate you` crashes the game for some reason

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############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_Player:

array_contains :: argument 0 is not an array

at gml_Script_eval_command

############################################################################################

gml_Script_eval_command (line -1)

gml_Object_obj_Player_Step_0

Fixed this same time as the previous error. I was dumb and was referencing the entire command object instead of the alias array XD doing just "deflate" works but adding a target made it angy. Will be in the same patch

(+1)

Apparently trying to put a person in an open container crashes the game

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############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_Container:

Trying to draw non-existing sprite.

at gml_Object_obj_Container_Draw_0

############################################################################################

gml_Object_obj_Container_Draw_0 (line -1)

Crash occured bc I was dumb and didn't set the sprite index in the chest. It also lead to finding more bugs with stuffing a character in a chest that I patched. I'll release the fix later tonight ๐Ÿ‘

Any chances of a mobile version? You would just need to add the buttons on the screen itself but it's up to you

From what I've read the game doesn't seem bad but still unable to play it for now

(+1)

Can you vore more than one person?

(+1)

Btw I cant regurge Tyler

Maybe this happends on some other people?

It might be preventing you bc there is an item that shares the same name, so you might just need to type "regurge" without specifying anything, as this will regurge the last thing vored. I'll check this again when I have time ๐Ÿ‘

As long as you have the stomach space, you should be able to vore more than one person, but I'll need to recheck how I calculated the NPC's volume for this

(+1)

Nice! Vore is functional!

Yay! Finally coded something right :D

(3 edits) (+1)

Can we vore NPCs? I keep grappling someone, and trying to vore them just gives an error log.

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Trying to vore a soccer ball also failed.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_Player:

Variable <unknown_object>.quantity(100029, -2147483648) not set before reading it.

at gml_Script_eval_command

############################################################################################

gml_Script_eval_command (line -1)

gml_Object_obj_Player_Step_0


---

Here's the attempted NPC vore log. Don't know if it's different, just in case.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_Player:

Variable <unknown_object>.quantity(100029, -2147483648) not set before reading it.

at gml_Script_eval_command

############################################################################################

gml_Script_eval_command (line -1)

gml_Object_obj_Player_Step_0

(+2)

fetish tutorial command dosen't wor

Oooh nooo... Looking at the code I messed up on checking which parsed string to compare for the page entry TxT Thank you for letting me know!

(+1)

No worries

Seems food tutorial also doesn't work. Also, your "Oooh nooo..." seems sarcastic.

I meant it more in a dramatic/shock tone of dread, apologies if it came off sarcastic. Since I'm not in final 12 I'll update the browser version sometime later today ๐Ÿ‘

(+1)

Well I can't figure out how to take anything from a chest, and I don't know how to cast anything. I found a spellpage, but I'm guessing I need all of them to cast anything?

`Takeout` is the command your looking for to take an item out of a chest (if your facing it) or your inventory.

Spell pages are puzzles, you can `examine` or `read` a page to see what it says and to try solving it. You'll know if it's right when you try `cast [spell name] [target]` with target being optional for some spells. Note: Most spell names will "look" like normal words but will not.

Helpful Tip: Spell pages are not the only source for spell names ;3

(+1)

Thanks for that. Still unsure about a lot of things here, like most crafting or building items, but that's something at least. Some of these puzzles are too much for me, like spell page D, the list of elements in that one house, etc. Also, I got a message saying "What would Steve do" at one point, and I'm not sure which Steve you meant. Doesn't seem like Minecraft Steve, since I couldn't do any mining or crafting over there, so...

The pickaxe just references MC Steve yes, and to mine stone you need to stand on a cave floor with the Pickaxe and `use` it. I probably could of written a tutorial on how the pickaxe functioned ๐Ÿ˜…
Hint: Spell page D's spell is 9 letters long. :3

(+1)

so i think i figured out a puzzle or something with 188, i added and subtracted the atomic numbers for the elements and got 188. i have no clue where to use it but i guess i solved the "puzzle

This puzzle is trickier, but you don't need the atomic numbers ๐Ÿ˜‰

(+2)

not sure if it is my pc or not but whenever I vore something the game goes black 

Thank you, I broke something when adding the digestion system. I also caught another bug with the vore system so thankies :3

๐Ÿ‘

You can create a cell phone control 

(+1)

how do you use the bike pump? i gave it to an npc and asked it to but it doesn't work

Asked it to what? Anyways you can use the "use on/useon" command to use an item, then name a target. "me" refers to yourself, and "notme" refers to closest NPC, you can use the "help <command>" for additional details of a command and use "variant <command>" to see all synonyms of a command.

I'd like to know how you were trying to go about using it/playing it as I'd like to try getting the syntax to fit how most players may play :3

(+1)

I tried using it while holding it and it said "you cannot use this alone" so I tried giving Tyler the pump and asking him to use it on me. He just didn't know

Ah, the fault would be of my own since that was vague enough to provide that idea. I should both update that fail response while also adding more NPC + Player interactions like that. I thank you for your feedback as I think I can make the game much more fun now :D